Monday, October 5, 2020

T1 cruiser after action report....

 Wow. We had a lot of fun. We got 3 kills (one team was a cheating team I'll explain later).

Most fights we encountered people were kiting us. We failed miserably the first engagement. I set up a spider tank in which Yogita and I repped each other while applying DPS to the enemy. The issue...it was just too cap intensive. Cruisers are not really meant to last that long on the field. So hats off to the baddies they spanked us. Second and third matches we got one kill but we lost. We noticed our fits were getting better, we were lasting longer. When we had a brawling team basically very high DPS and little tank rush us....we destroyed one of their ships. Our tanks were too weak well mine was very strong but Yogita's was not. We won 1 and lost 5 matches. We are game to try again tonight. It was so much fun that even losing was ok. I have so many ideas. We the isk to spend and so many skills we can fly any cruiser at a very good skill level. 

Now the one match we won was basically how some cheaters stay at the top of the kill chart to get the nice rewards at the end of the event. Basically, they have alt characters that fly in ships with no weapons no tank. They only have a propulsion mod. So if they get lucky and they do, they have these alts fly out of the arena and they get a quick win.

Our record is 2 wins and 7 losses. I will try some different setups tonight. Yogita had some great ideas and inputs of her own. It was awesome! We will finish some basic things in Archeage and get our PVP on in Eve-online. 

Fly dangerous! 

Actually, this might be a good way to introduce this game to my boss. Just show the PVP and how some mechanics work.

Sunday, October 4, 2020

2 vs 2 t1 cruiser abyssal!

 Yogita and I are going to put 500 to 700 million isk (maybe even 1b billion isk) into fitting up some t1 cruisers for the instanced PVP event running right now. 

We hope to hone our skills in PVP as we will mostly PVP together. So coming up with fits that can complement our playstyles will be key. Also, we need to combat the current meta of kiting. This is when a ship focuses on its ability to stay at range moving very quickly to avoid "brawling" where even the most sturdy tank will get tested. 

More players are using dampeners to force kiters in closer. The dampeners reduce targeting range. I will use a set up like this. 

The rewards are ok...25 to 30 million isk if you win and being able to loot the enemy ships.

So, first I will come up with some fits, have Yogi go over it, and give her input. Tweak it a bit more and try it out. If it works I'll fit 20 more ships and blow em up hopefully getting some kills in along the way. 

Might make this a regular Sunday thing....maybe...


/tata