Wednesday, July 1, 2015

Time for some action!

So yogita and I are pretty good at making isk. But it is time for some more pop action. We have a nice cache of ships already, and we can import more especially to battleships, and battle cruisers. For specialty ships or electronic warfare rapiers along with Lachesis class recon ships we can really have more fun in hd fleets. 

Current inventory consists of dominix and tempest class battleships. We have no e war ships of note, really blackbirds, a Griffins.....we have these but we need to skill up our jamming skills more. 

The bottom line is this: Eve online is about player interaction. Once you get to the point where making isk to replace ships or making enough Isk to purchase fleets of ships it's time to enjoy the best thing eve has to offer pvp! 

Yesterday in branch a fleet of sacrilege class heavy attack cruisers attacked and killed a few ratting ships. Yogita and I were in the area trying to complete a maze escalation which netted us about 350-400 mill 😏). While warping through a system I think it was bkg I saw a fight I just could not take part in. My tenge just wasn't pvp fit. So....it's time to rally our ships, more and more incursions into branch are being made everyday thanks to wormholes. I'm bored of the massive fleet fights, although I am ready to join a fleet especially to save an alliance asset. Eve still needs the massive fights, they can be fun, but the medium to small engagements are so much fun! Those sacrilege class hacs? They all got destroyed but I am sure they had fun doing it. Besides they did kill a few ratting ships. 

So I hope to post more links to kills and loses! 

Welcome branch!


/ tata!

Wednesday, June 24, 2015

Golem down....

Strange it isn't on eve-kill.net yet. Yeah well on Monday 3 days ago I lost my golem...

IN A PITHS PENAL COMPLEX! Anyone who plays eve knows that some with my skill set should NOT be losing a golem in Piths. But I did everything wrong. I went in with out Kinetic resistances added to my tank. You see I fit my Golem with an omni tank when I rat in the asteroid belts in our home system. Basically I just slap an em resistance mod on (shield) and head to the belts. Well someone was selling a pith penal complex, basically the sell a bookmark to the entrance gate of the site. The drops are not uber, but well they add up, and its super easy to run.

Well what happened was I entered the last pocket......got distracted a few times, and instead of calling yogi to bail me out in her tengu....I basically blew up in 5 minutes. In Eve 5 minutes is a long time. Yogi could have raced her tengu over and gave me cover fire, even taking aggro off of me.

So we here are, I have the isk to buy another Golem...but none are on the market...so I guess I will have to use my vargur..


/tata

Sunday, June 14, 2015

Making isk waiting Fozzie Sov

Yogi and I have been doing quite well for ourselves. We have not lost any major ships only frigates, when we deployed to the Nakah system. Our pile goodies is around 6billion isk, but the pile isnt very heavy so I will wait a bit longer till we offload it on the market. Actually right now Rattlesnake blueprints have dropped to 180mill per copy. I would like to see it go up to around 200 before selling.

We have slowed down our ratting recently and have gone back to probing (a reason why we are at 6 billion, last week it was 3-4 bill?), ratting is a bit riskier these days. It seems like wormholes especially thera wormholes are popping up all over the place!

This past week I think I only dropped 15 mtu's, last week it must have been 40-50 mobile tractor units dropped. So counting yogita's units as well, 2 weeks ago we must have dropped 80+. It allowed us to fill the second of our large warehouse containers (250km3) and that was when I melted it all down. We are sitting on a nice pile of minerals (2.4-2.5bill worth). I am not figuring out what to build. Its enough for 2 more carriers, with some left over to build fighters. Its enough for an orca, and 1 carrier (plus fighters), or 1 rorqual. It enough for one dread as well.

With Fozzie Sov coming constellation defense is going to become more important. That means having carriers seems like the best choice, I expect combat losses of capitals between yogi and i to go up so more back up carriers is a good thing.

Well we wll see..

/tata

Monday, May 11, 2015

Wow strange weekend!

I guess when it rains it pours...

We had a nice time out on the town yogita and i, and i looked forward to some action in eve. Instead most of the pings were for move ops. Since we are well settled now even our archon's are safe now we had nothing to do.

Basically it was a sleepy weekend for me I could barely keep my eyes open. It was on Sunday or perhaps late Saturday that tragadey struck. A large number of supers (blue supers) were tackled and destroyed. Oh yeah...capitals and super capitals can take gates. With the new changes you stack up time before you can jump again. In the past it was just, jump, dock, undock, jump. Also jump ranges have been reduced so it would take ages move carriers via cynos. With max jump drive calibration you only get 5light years. I think it was like 14-15 light years before.

So as I was falling asleep there were many pings for people to help out tackled blue super capitals. I slept....

Then I woke up some hours later and a few details from chatting with people who were there came to light. The super fleet had one of our ubiquitous harpy fleets escorting it. MY GOODNESS we need to stop replying so much on this ship composition. So instead of battleships with loads of t2 logi ships, they had little harpies who could not free the tackled the supers, oh and logi? t1 cruisers, or t1 frigate shield logi....


So it was bound to happen harpies are not the end all solution. I sucks that we the imperium are so risk adverse even though we have some of the richest ratting grounds in terms of anomalies.

I have been in so many harpy fleets where we simply could not kill 75% of the targets because our weapons were too puny!

Thursday, May 7, 2015

Reduced loot from anoms...

Now this might be a hidden update but nowadays it seems my mtus are bagging less of the nice large rail guns from wrecked npc ships. At this time we have about 2.8billion in loot about 350,000m3. I usually get about 2.4billion from 250,000m3. Oh well good thing I have a bpo that I am currently researching, and I have so many mtu's now between yogi and I, we have around 30+. I hope to increase this number as yogi and i can complete anoms soo quickly perhaps once or twice a week we can deploy all of them at once! Carrier ratting for the win!

Some information on mtus once again taken from eve uni's wiki page!

http://wiki.eveuniversity.org/Mobile_Tractor_Unit#Mobile_Tractor_Unit

Mobile Tractor Unit

A Mobile Tractor Unit reaching into the depths of space to pluck the most succulent fruit
A Mobile Tractor Unit (or MTU) is essentially a massive cargo container with a tractor beam bolted on. Once deployed, it uses a single tractor beam to pull in any wrecks and cargo containers. It has a range of 125 km, with a 1,000 m/sec tractor velocity, and a 27,000 m3 cargohold. Deployment time is only 10 seconds, and the MTU will last 2 days in space before despawning. The MTU is only accessible by its owner. When destroyed it drops partial loot the same way a destroyed ship does.
The MTU may not be deployed within 5 km of another MTU, within 50 km of stargates or stations, or within 40 km of a player owned starbase. It has 50,000 hitpoints. However unlike the Mobile Depot it does not enter reinforced mode and can be immediately destroyed. Like the Mobile Depot, the only consequence for shooting another player's MTU is a Suspect flag; CONCORD will not intervene.
The MTU targets the closest item first, tractors it in, and loots it. Due to the "closest first" behaviour, you can't use more than one MTU per site, as they will interfere with each other and pull nothing in at all.
The MTU has become extremely popular despite its cost, particularly for looting mission rats. Though not as fast at tractoring and looting as a Noctis, the MTU continues to loot a field even when you're not there, and deposits wrecks in an easy-to-salvage group around itself. This can allow your mission ship to salvage while running the mission, using either a utility high slot, or salvage drones.
Some systems have seen an increase in organized griefing centred on Mobile Tractor Units. Similar to ninja salvaging and stealing, a gang will take up residence in a high activity missioning area and scan down MTUs. They'll then aggress the MTU, attempting to bait the missioner into engaging them. As with ninja looters, the options for dealing with them are fairly limited. Engaging the griefer will set your engagement timer and their friends can warp in and finish you off. Not engaging will cost you both your loot and the cost of the MTU. Orbiting the MTU at close range mitigates this heavily. As soon as you see them warp into your pocket you can empty the contents of the MTU into your hold and scoop the unit. They will be left with a mission pocket that you have already looted and are likely to move on.
MTUs do not loot wrecks that are not yours. There are some griefers that prey on this misunderstanding. After arriving in your mission pocket they may drop an MTU of their own hoping you will engage it, presumably because you think that it will collect your loot for them. It is best to ignore these rogue MTUs as they won't affect you. Even if the griefer warps out and leaves it behind they can monitor you in local to see if you've become a suspect, and warp right back in with friends.

Variations

There are two variations of the MTU, the 'Packrat' Mobile Tractor Unit and the 'Magpie' Mobile Tractor Unit. The Packrat variant has a larger tank, while the Magpie has longer range. Both have increased tractor velocities, but the Magpie has the fastest. Both also have increased sensor strength, making them harder to scan down. Both are considerably more expensive, with Magpies running at hundreds of millions. The BPCs for these units can be found from Ghost Sites.
NameTractor velocity (m/s)Range (km)Shield and armorStructureSensor strength (points)
Mobile Tractor Unit100012510,00030,00050
'Packrat' Mobile Tractor Unit125012515,00040,000150
'Magpie' Mobile Tractor Unit150017510,00030,000300



Happy anniversary Eve online!

Well well well this year all active acounts recived core gen-3 and core gen-4 implants! THis is epic! These implants were selling for over 3+ billion isk..each with the core gen-1 and core gen-2 were dirt cheap. I am so happy about this because these implants are really awesome, great for pvp, and pve

Taken from eve uni's wiki page: http://wiki.eveuniversity.org/Implants

Special Genolution Core Augmentation Set

A new set of implants were introduced by CCP (as special limited items) that have bonuses but do not fit the standard pattern and are not Tech 2 implants. The CA-1 and CA-2 were introduced as holiday giveaway items while the CA-3 and CA-4 were initially available only through a special purchase of commemorative items, but were reissued as anniversary giveaway items. These implants require only Cybernetics II and Science III.
CA-1 perception +3; Provides +1.5% powergrid and capacitor amount bonus; 50% bonus for set
CA-2 intelligence +3; Provides +1.5% CPU and capacitor recharge bonus; 40% bonus for set
CA-3 willpower +3; Provides +1.5% ship velocity and shield capacity bonus; 30% bonus for set
CA-4 memory +3; Provides +1.5% ship agility and armor hit points bonus; 20% bonus for set
Total Effect Bonus is 4.25% for a full set for each of the bonuses. Because each implant gives bonus to a different attribute, they are not combined like the T2 implant bonuses.
So this set gives you a bit of everything to help with fitting ships, to align time reduction, with a nice boost to tank.
Now this set is 400-500million isk. I already have 2 back up sets and I am looking to increase this to perhaps 5-6 sets.

Thanks ccp!!!

/tata

Wednesday, April 22, 2015

Our Archon's are Free!!!

Well Yogita and I finally did it. We brought our Archon class carriers filled to the brim with ships, through tribute, and venal. In venal we disrupted a gate camp by destroying a small bubble. We had to put up with smack talk from the 2 players hoping to catch smaller prey. You see with the newest changes to eve, namely capital, and super capital ships can now take gates, traveling long distances with needing to cyno is possible. However, timing is of the essence. We timed our escape RIGHT AFTER downtime. That means players are just logging back in, so instead of having a sever with 25-30,000 people online, there are only 2-5,000. That means lots of empty systems, and pvper's are gearing up, but not fully set up yet.

I am glad that we have our Archon's in branch, I think the deployments we are having are a mistake. With the changes to sov coming huge deployments are going to mean that you can and will lose sov way back at home. Currently the deployment system is a good 66 jumps from branch. Even taking interceptors it is going to take one heck of a long time. And even with reduced jumpclone timers hostiles are going to be able to set up shop in many systems taking and holding sov before alliances can bring their full weight to bear.

I envision small roams making more sense, not only for practical reasons like holding sov., but for the content. It looks like things will become more fun!

/tata