We kept on pushing and pushing. We ran three times the number of anomalies that we normally do during our lunch break!
The result? We got three maze escalations. Back in the day I would say 2-3 years ago when it was harder to run, one escalated anomaly was enough....the drops could easily be 500-700 million isk on the low side. While you could get 1.5 billion isk on the high side....even more was possible if enough deadspace modules dropped.
Today to get a nice amount of loot, it is better to spend your evening running 3 mazes. The site its self isn't hard, we can run it in 15-18 minutes. So 3 mazes would around 45 minutes to an hour. Yet with the changes to jump bridges, and jump fatigue limiting how many times you jump....branch just got a lot larger!
So it took us about 2 hours to run all 3 with all of the warping around. The end result? We got a total of 880-900 million isk in drops! So we were quite stoked. Our jita loot pile is growing again! We are hoping to get some escalations, or at least a faction spawn...
Some of the terminology might seem odd to non eve players....let me explain a few things. In Eve you interact with the game world via different ships. Anomalies are areas that you can warp to and kill a set number of npc ships. Basically we are like a police force fighting pirates, and the authorities thank us by paying us "bounties" for killing the pirates. Escalations are random, when you kill a certain ship in the last wave of npc ships you might get a pop up that basically tells you to go to a certain system for a special mission. It is your own personal "dungeon" although players can scan you down, and you can actually save the location and sell it to someone else. Faction npcs have higher bounties, and sometimes drop very valuable modules. Some worth about 700-800 million isk! While others range from 80 to 200 million isk. Deadspace modules are more effective, they are stronger than the regular modules you can fit to your ship. We sometimes use the expression "bling" to describe a ship with a lot of deadspace modules. Something that is even more expensive and rare are Officer spawns. Officer spawns are very powerful npc ships that have very high bounties, and can drop officer grade modules. I can only seen wrecks....I have no run into one by myself....
happy hunting!
/tata
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